![]() ![]() ![]() The biggest on-court change to 2K13 is the trigger-activated dribble move system has been replaced with free-flowing dribble mechanics, bringing back the ‘dribble stick’ from previous iterations of the game. Away from the court, Franchise mode essentially remains the same, utilizing the same robust managerial tools and terrible trade logic to construct and maintain a dynasty through multiple seasons. GameplayĪs always, NBA 2K13 basically breaks down into three forms of play: single games against humans or CPU, Franchise mode, or myPlayer mode, which has gone through some noticeable changes. However, unlike EA’s many landmark sport franchises, NBA 2K13 isn’t content sitting on the strong foundation they’ve built in the last two games: 2K13 is a definite change of pace from earlier titles, addressing many of its on the court issues, but introducing a whole new slew of off-court problems. Although this appears to be the trend in sports: exclusive licenses and lack of competition dominate virtual sports these days. Today, the only yearly basketball offering remaining is the NBA 2K series, the Live series failing for a third straight season to finish a retail product. EA and 2K were locked in a heated competition on both the pro and college levels, both studios known to pump out two quality basketball titles a year. While it offers a unique experience that can’t be had elsewhere, it also falls a bit short of the high bar the franchise has set for itself.Five years ago, the virtual basketball landscape was a completely different place. If it weren’t for the choppy framerate of the standard game modes, NBA 2K13 would be a contender for the best sports game on the platform. Using the GamePad screen to play gives the best experience and also frees up the TV for other use, which has proven to be an unexpected bonus of the Wii U overall. Ultimately, NBA 2K13 on the Wii U is a blast, if not for all the reasons you’d expect. The online play works fairly well, although as you may expect from a new console, the number of people with the game in hand is limited. The Jordan Challenge and Greatest Mode are absent, and while the 20 Dream Teams make an appearance, the fact that they’re only available to play in exhibitions is a missed opportunity. The biggest disappointment in this year's NBA 2K franchise was the lack of any of the historical modes that made 2K11 and 2K12 so special-and that’s no different on the Wii U. While it’s not unplayable, and can be gotten used to, the big-screen experience is disappointing. Even if you’re a newcomer to the series, it’s clear that the overall performance is sluggish compared to first-party titles on the Wii U. Player animations are a bit rough around the edges, and if you’re used to the silky-smooth Xbox 360 and PS3 versions, it will be especially jarring. The screen hiccups a bit as the players push the ball from one end of the court to the other, then bogs down in the half-court too. ![]() Whatever the cause, action on the court during standard games is choppy and uneven. ![]() If, on the other hand, you’re looking to get the full HD experience on your TV screen, there’s trouble afoot. The gameplay is smooth, the controls are solid (if complex), and whether you’re playing an Association offline, battling a friend online, or cruising through your My Player career, it’s all in front of you with no compromises. You never have to turn on your TV, yet everything you want to do is right in your hands. If, on one hand, you’re looking to play a full-fledged NBA game shrunken down onto the small screen of the GamePad controller, NBA 2K13 is amazing. ![]()
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